Unity Project Collection
[In Progress] Project: Idle Village
[In Progress] Project: Idle Village
Multiplayyer firebase
Learning to use Firebase to link data among users has taught me valuable lessons in network optimization and real-time database management.
IOSDevelopement
Gained experience in troubleshooting mobile development issues specific to iOS.
Improved my skills in version control within the context of professional development environments.
Ai & Algorythms
Developed proficiency in implementing binary trees and search algorithms, enhancing the game's artificial intelligence and logic capabilities.
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Data Persistance
Integrated deeply rooted systems for better data persistence.
Gained a comprehensive understanding of Unity's capabilities, including menu buttons and tool development.
Project: Water Shader
Project: Water Shader
Unity and Shader Graph Usage:
Employed Unity and Shader Graph for shader development.
Enhanced Surface Detail:
Integrated normal textures to enrich surface detail.
Realistic Water Behavior Experimentation:
Explored diverse noise functions for lifelike water behavior.
Dynamic Movement Implementation:
Combined sine waves and noise for dynamic motion effects.
Depth Perception Enhancement:
Learned color absorption techniques for creating depth perception.
Applied newfound understanding of camera depth in shader development.
Project: Harmonies Ascendent Reflection
Scrum Framework Implementation:
Employed Scrum framework for efficient team organization and project management.
Shader Experimentation for Environment Changes:
Explored materials and GSL shaders to dynamically alter environmental elements.
Observer Pattern for Readable Code:
Implemented the Observer pattern to enhance code clarity and maintainability.
Scriptable Objects for Scalability:
Utilized Scriptable Objects to enhance project scalability and flexibility.
State Machine for Quest Management:
Implemented a state machine system for managing quest states and progression.
Project: Warewolf Post-Mortem
Experiemented Eular angles
Used Vector math for costumized car movement.
Project: Jumpe Reflection
Beginner Vector Math:
Introduced to basic vector math principles.
Unity Input Handling:
Learned Unity's input management system.
Level Design:
Explored principles of level layout and design.
Sound Implementation:
Implemented sound effects within Unity projects.
Project: Square Gamble Reflection
JSON Data Persistence:
Acquired knowledge in JSON data persistence techniques.
Project Scaling:
Gained experience with larger project structures.
Pseudo Code Experimentation:
Explored pseudo code for algorithm design and problem-solving.
Project: Red Hood Runs Reflection
Character Animation:
Created lively character movements.
Procedural Generation for Tiles:
Made diverse, random levels efficiently.
Tilemaps Experimentation:
Built game environments quickly.
User Interface (UI) Development:
Designed user-friendly interfaces.
Integration and Application:
Added charm to characters.
Made replayable levels.
Enhanced gameplay with UI.
Future Growth and Application:
Improving animations.
Advancing procedural generation.
Refining UI design.